This section has four separate categories for player control options can be changed: Movement, weapons of attack / Watch and others. The procedure to change any of the links of control is simple: left-click on the button / lever currently assigned to a control, then press the mouse button or the key you want assigned to the position of control. Go through the four sections and adjust the controls according to your taste, none of them has an impact on performance (except maybe Adjust Mouse).
Also see the Advanced Tweaking section for details on how to use the merge to create their own custom control links.
Lyrics Look, if you choose Yes, this lets you use the mouse to change the character of the view direction of his. If set to No, moving the mouse back and forth will not make your character look up or down, you will walk backward or forward. It has no impact on performance, fit your personal taste.
Auto Reload Weapon: If set to Yes, every time the current weapon has fired his last bullet / load your character will automatically reload. It has no impact on performance.
Auto switch weapon: Setting this option to Yes means that if your player has more than one weapon than the power he currently holds, it will automatically switch to it.
Tags Show: The marks are the marks left on surfaces such as bullet holes and burn marks energy. Setting this option does not eliminate all such stickers that can reduce the realism, but it will improve performance, especially during combat scenes.
Show Gun Model: If set to Yes, you will see the weapon is in your hands in front of you. If set to No, the gun will not be displayed on the screen, but works the same as normal. Setting this value can improve the frame rate due to a reduction in what has to be drawn on screen (the gun model is a complex object), but not showing the gun can cause confusion as to what which is currently underway.
Gun Position: Determines whether the currently equipped weapon shown to the right (by default), Lower Right, or Centered. Up to you, however some people prefer the lower right or center gun positions both because it suits his style of play, and because less of the screen darkens.
Simple elements: When enabled, this option enables all trucks topic icon representations instead of the full model, which can improve framerates and are more easily identified.
Pro Force Skins: If set to Yes, in multiplayer mode This option forces all enemy characters to appear to you as using the same single glowing skin. This makes it easier to spot, and generally preferred for the professional game.
Invert Mouse: If you are using a mouse in the game to control the player to see, setting this option to Yes means that pushing your mouse forward will make the character look down, and pulling back the mouse will make you look above. If set to No, the results are exactly the opposite. It has no impact on performance, fit your personal taste.
Smooth Mouse: This slider controls the softness of mouse movements in the game. The further to the right, move the slider, the less jerky mouse movements will feel like the mouse are averaged. for most people, increasing the smoothness of mouse unfortunately also results in very noticeable mouse lag, which will be a slight delay between mouse movements and how that translates to what is on your screen. I suggest you move the slider on the far left to disable mouse smoothing if you want to minimize any delay in the mouse.
Mouse Sensitivity: This slider determines how sensitive the mouse in the game. The further right the slider, the more sensitive the mouse is moved. Adjust this setting until you can turn around quickly, but also make small changes in their objective, without excessive nervousness. It has no impact on performance. Note, if the mouse is "delay" in the game, as well as soften the mouse (see above), this is mainly due to the SPD low. You must adjust your settings to improve your average FPS (especially in detailed scenes and during heavy combat), and then should notice an improvement in mouse lag.
Crosshair: This option lets you choose the type of cross that appears on the screen - whether Custom or default weapons. Custom selection allows you to choose a particular focus of user type shown below for all weapons, and you can define "Set Crosshair" (see below). Alternatively, you can select the 'Default' choice of weapons here, and every gun show its own unique cross type when used. This has no impact on performance to determine according to their tastes.
Set Crosshair: If you choose Customize in Crosshair (see above) you can select a specific type of cross shows for all weapons, simply by cycling through the cross types in this configuration. Click on the image of a cross to go and select the spotlight that suits you.
Crosshair Size: This setting allows you to choose the size of the cross weapon. The options here are small, medium, by default, Large and Extra Large. Set according to your tastes, and note that you can set a size custom sights, even if the establishment is located in Crosshair 'default weapon.
Crosshair Color: These options let you customize your color cross. The default is white, however, can choose a different color from the palette shown. Note that you can set a custom color spotlight, even if the Crosshair setting is set to 'default weapon. See g_crosshairColor variable under the Advanced Tweaking section if you want to set a color not shown here.
Once you've finished changing these settings, click "Apply Changes.