IMMORTALZ NEVER DIE

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Fri Oct 28, 2011 8:11 pm by IMMORTALZ

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    default Command List

    Post by IMMORTALZ on Sun May 16, 2010 4:31 am

    Command List

    aasStats: shows AAS stats
    addarrow: adds a debug arrow
    addChatLine: internal use - core to game chat lines
    addFriend:
    addIcon: adds a test icon
    addline: adds a debug line
    ai_debugFilter: ai_debugMove and ai_debugTactical only work on the specified entity
    apState: prints AP state
    benchmark: benchmark
    bind: binds a command to a key
    bindRagdoll: binds ragdoll at the current drag position
    bindunbindtwo: binds a key but unbinds it first if there are more than two binds
    blinkline: blinks a debug line
    buildNotes: build notes about the current map
    bundler: Setup the bundler settings
    call: calls script function and prints out return val
    centerview: centers the view
    checkNewVersion: check if a new version of the game is available
    checkSave: tests save system
    clear: clears the console
    clearAssetLog: clears log of all the assets loaded
    clearLights: clears all lights
    clientCallVote: call a vote: clientCallVote si_.. proposed_value
    clientMessageMode: ingame gui message mode
    clientVoiceChat: voice chats: clientVoiceChat
    clientVoiceChatTeam: team voice chats: clientVoiceChat
    clientvoicemute: mute the specified player's incoming voicechat
    clientvoiceunmute: unmute the specified player's incoming voicechat
    clientVote: cast your vote: clientVote yes | no
    collisionModelInfo: shows collision model info
    combineCubeImages: combines six images for roq compression
    conDump: dumps the console text to a file
    connect: connects to a server
    crash: causes a crash
    cvar_restart: restart the cvar system
    damage: apply damage to an entity
    dec: decrements the cvar integer value
    DecrementCVar: DecrementCVar
    deleteSelected: deletes selected entity
    demoShot: writes a screenshot for a demo
    dir: lists a folder
    dirtree: lists a folder with subfolders
    disasmScript: disassembles script
    disconnect: disconnects from a game
    echo: prints text
    editCVars: edit cvars
    emote: plays an emote
    envshot: takes an environment shot
    error: causes an error
    evaluateMPPerformance: spawns serveral player models
    exec: executes a config file
    execMachineSpec: execs the appropriate config files and sets cvars based on com_machineSpec
    execMPMachineSpec: sets cvars for multiplayer
    exit: exits the game
    exportCmpMD5R: Export all MD5R models in a compressed form
    exportMD5R: Export all MD5R models
    exportmodels: exports models
    extract_tactical: pulls tactical information for the current position.
    fadeSound: fades all sound by X decibles over Y seconds
    fadeSoundClass: fade the specified sound class
    finishBuild: finishes the build process
    flashlight: toggle actor's flashlight
    forceTeamChange: force team change: forceTeamChange
    freeze: freezes the game for a number of seconds
    game_memory: displays game class info
    gameError: causes a game error
    gameKick: same as kick, but recognizes player names
    getFriends: gets your list of friends
    getServers: get all of the servers from the master server
    getviewpos: prints the current view position
    gfxInfo: show graphics info
    give: gives one or more items
    god: enables god mode
    heartbeat: send a heartbeat to the the master servers
    help: shows help
    hitch: hitches the game
    in_restart: restarts the input system
    inc: increments the cvar integer value
    IncrementCVar: IncrementCVar
    jump: jumps to a specific debug jump point
    keepTestModel: keeps the last test model in the game
    kick: kick a client by connection number
    kill: kills the player
    killMessage: prints a fake death message
    killMonsters: removes all monsters
    killMoveables: removes all moveables
    killRagdolls: removes all ragdolls
    killVehicles: kills all vehicles
    lanScan: scans LAN for servers
    listActiveEntities: lists active game entities
    listActiveSounds: list the active sounds
    listAF: lists articulated figures
    listAllDecls: lists every single decl, not just the summary
    listAnims: lists all animations
    listAudios: lists Audios
    listBinds: lists key bindings
    listClasses: lists game classes
    listClients: list all clients connected to the server
    listCmds : lists commands
    listCollisionModels: lists collision models
    listCvars: lists cvars
    listDecls: lists all decls
    listDictKeys: lists all keys used by dictionaries
    listDictValues: lists all values used by dictionaries
    listEffects: lists effect decls
    listEmails: lists Emails
    listEntities: lists game entities
    listEntityDefs: lists entity defs
    listEntityStats: lists global entity stats
    listGameCmds: lists game commands
    listGuis: lists guis
    listHuffmanFrequencies: lists decl text character frequencies
    listImageReferences: lists materials and models referencing an image pattern
    listImages: lists images
    listImagesRaven: lists images (Raven)
    listInstances: lists instances
    listLines: lists all debug lines
    listLipsyncs: lists lip sync decls
    listMapEntities: lists map entity numbers
    listMaterials: lists materials
    listMaterialTypes: lists material types
    listModelDefs: lists model defs
    listModels: lists all models
    listModes: lists all video modes
    listMonsters: lists monsters
    listPDAs: lists PDAs
    listPlaybacks: lists playback decls
    listRenderEffectDefs: lists the effect defs
    listRenderEntityDefs: lists the entity defs
    listRendererCmds: lists renderer commands
    listRenderLightDefs: lists the light defs
    listServers: lists scanned servers
    listSkins: lists skins
    listSoundCmds: lists sound commands
    listSoundDecoders: list active sound decoders
    listSounds: lists all sounds
    listSoundShaders: lists sound shaders
    listSpawnArgs: list the spawn args of an entity
    listSpawnIds: lists map entity numbers
    listSystemCmds: lists system commands
    listTables: lists tables
    listThreads: lists script threads
    listToolCmds: lists tool commands
    listVideos: lists Videos
    makeAmbientMap: makes an ambient map
    makeLoadScreens: Stub to keep the game from erroring out on startup when building load screens
    MakeMegaTexture: processes giant images
    memoryDump: creates a memory dump
    memoryDumpCompressed: creates a compressed memory dump
    modulateLights: modifies shader parms on all lights
    netScan: scans internet for servers
    nextAnim: shows next animation on test model
    nextFrame: shows next animation frame on test model
    nextGUI: teleport the player to the next func_static with a gui
    nextjumppoint: jumps to the next debug jump point
    nextMap: loads the next map on the server
    noclip: disables collision detection for the player
    notarget: disables the player as a target
    parse: prints tokenized string
    path: lists search paths
    playerModel: sets the given model on the player
    playNetDemo: playback a network demo
    playNetTimeDemo: run a timedemo on a network demo
    popLight: removes the last created light
    prevAnim: shows previous animation on test model
    prevFrame: shows previous animation frame on test model
    prevjumppoint: jumps to the previous debug jump point
    printAF: prints an articulated figure
    printAudio : prints an Video
    printEffects: prints effects
    printEmail: prints an Email
    printEntityDef: prints an entity def
    printLipsyncs: prints lip syncs
    printMaterial: prints a material
    printMaterialTypes: prints material types
    printMemInfo : prints memory debugging data
    printModel: prints model info
    printModelDefs: prints a model def
    printPDA: prints an PDA
    printPlaybacks : prints playbacks
    printSkin: prints a skin
    printSoundShader: prints a sound shader
    printTable: prints a table
    printVideo: prints a Audio
    promptKey: prompt and sets the CD Key
    QANotes: qa notes about the current map
    quit: quits the game
    rcon: sends remote console command to server
    reconnect: reconnect to the last server we tried to connect to
    recordNetDemo : recordDemo start recording a network demo
    reexportmodels : reexports models
    regenerateWorld : regenerates all interactions
    reloadanims: reloads animations
    reloadDecls : reloads decls
    reloadEngine: reloads the engine down to including the file system
    reloadFAS : reloads the viseme data
    reloadGuis: reloads guis
    reloadImages: reloads images
    reloadLanguage: reload language dict
    reloadModels : reloads models
    reloadScript: reloads scripts
    reloadShaders : reloads the hardware shader programs
    reloadSounds : reloads all sounds
    reloadSurface: reloads the decl and images for selected surface
    remove : removes an entity
    removeClientFromBanList: removes a client id from the ban list: removeClientFromBanList
    removeFriend:
    removeline: removes a debug line
    reportImageDuplication: checks all referenced images for duplications
    reportSurfaceAreas: lists all used materials sorted by surface area
    resaveDecl: resaves a decl or every decl of a certain type
    rescanSI: internal - rescan serverinfo cvars and tell game
    reset: resets a cvar
    s_restart: restarts the sound system
    SaveGameRefreshList: refresh the gui's save list
    saveLights: saves all lights to the .map file
    saveMoveables: save all moveables to the .map file
    saveParticles: saves all lights to the .map file
    saveRagdolls: save all ragdoll poses to the .map file
    saveSelected: saves the selected entity to the .map file
    say: text chat
    sayTeam: team text chat
    screenshot: takes a tga screenshot
    screenshotJpeg: takes a jpg screenshot
    script: executes a line of script
    serverForceReady: force all players ready
    serverInfo: shows server info
    serverMapRestart: restart the current game
    serverNextMap: change to the next map
    set: sets a cvar
    seta: sets a cvar and flags it as archive
    setInstance: sets a player's world instance
    setMachineSpec: detects system capabilities and sets com_machineSpec to appropriate value
    setPlayerGravity: sets players local gravity
    setPMCVars: Resets player movement cvars
    sets: sets a cvar and flags it as server info
    sett: sets a cvar and flags it as tool
    setu: sets a cvar and flags it as user info
    setviewpos: sets the current view position
    showDictMemory: shows memory used by dictionaries
    ShowInGameStats: show in game stats.
    showInteractionMemory: shows memory used by interactions
    showMemAlloc: Prints outstanding mem_alloc tags -- Debug only
    showMemory: gives a reasonably detailed account of memory usage
    showStringMemory: shows memory used by strings
    showTriSurfMemory: shows memory used by triangle surfaces
    sizeDown: makes the rendered view smaller
    sizeUp: makes the rendered view larger
    soundLog: list the number of times sounds have been played
    spawn: spawns a game entity
    spawnGUI: spawn gui
    spawnServer: spawns a server
    startBuild: prepares to make a build
    stopNetDemo: stop playing/recording a network demo
    tabComplete: tab completes it's argument
    teleport: teleports the player to an entity location
    testAnim: tests an animation
    testBlend: tests animation blending
    testDamage: tests a damage def
    testDeath: tests death
    testGUI: tests a gui
    testid: output the string for the specified id.
    testImage: displays the given image centered on screen
    testLight: tests a light
    testModel: tests a model
    testParticleStopTime: tests particle stop time on a test model
    testPointLight: tests a point light
    testSave: writes out a test savegame
    testShaderParm: sets a shaderParm on an existing testModel
    testSIMD: test SIMD code
    testSkin: tests a skin on an existing testModel
    testSound: tests a sound
    testStandaloneVideo: displays the a standalone cinematic
    testVideo: displays the given cinematic
    toggle: toggles a cvar
    touch: touches a decl
    touchFile: touches a file
    touchFileList: touches a list of files
    touchGui: touches a gui
    touchModel: touches a model
    trigger: triggers an entity
    unbind: unbinds any command from a key
    unbindall: unbinds any commands from all keys
    unbindRagdoll : unbinds the selected ragdoll
    undying: enables undying mode (take damage down to 1 health, but do not die)
    updateUI: internal - cause a sync down of game-modified userinfo
    verifyServerSettings: verifies the game type can be played on the map
    vid_restart: restarts renderSystem
    viewNotes: notes about the current map
    vstr: inserts the current value of a cvar as command text
    wait: delays remaining buffered commands one or more frames
    weaponSplat: projects a blood splat on the player weapon
    where: prints the current view position
    writeAssetLog: generates log file of all the assets loaded
    writeConfig: writes a config file
    WriteConfiguration: WriteConfiguration
    writeDeclFile: writes all currently parsed decls to a file
    writePrecache: writes precache commands
    writeProgramImages: write program formulated targas to compression dir
    writeRDF: write RDF file
    WriteServerConfig: Writes all server related cvars out to the filename provided

    must leave something useful and explained that it is every hope that they can use command...


    ~
    er ist entkommen .. wir ihn erfassen tryed aber er war zu stark und zu schnell. whiterman entgangen .. Aufmerksamkeit ... Sie müssen laufen, weil er kommt, um uns alle töten ganderxdanger never diez

      Current date/time is Thu Dec 08, 2016 12:50 am